(以英文为准,中文仅供参考)
通用规则
1、Oct 6, 2020
Program Guide, Page 38 - (16): For the 2020-2021 Odyssey of the Mind Program Year, pre-recorded visuals and pre-recorded audio are not allowed to be included in team performances. Virtual/Online competition performances, as a whole, will be recorded within the rules.
活动手册第36页-(16):在2020-2021年度头脑奥林匹克活动中,参赛队不允许在表演中使用事先录制好的影像及音频。参加线上比赛的表演将在规则内作为一个整体进行录制。
2、Oct 13, 2020
Program Guide, Page 38 - (16) & update to Clarification of Oct 6, 2020: Pre-recorded audio created by or featuring the team is prohibited. Commercially available audio recordings not created by the team are allowed to be used in the performance.
活动手册第36页-(16)&对于2020年10月6日的问题澄清的更新:参赛队使用自己创造的或者用来代表参赛队声音的事先录制好的音频是不被允许的。不由参赛队创造的商业平台可获得的音频是可以在表演中使用的。
3、Nov 18, 2020
Virtual Tournament Procedures:The use of virtual backgrounds is not allowed with one exception: if the team creates a physical background it may be converted into a virtual background shared by other team members. However, one team member must use the original background during the performance.
线上比赛规则:使用虚拟背景是不允许的。一种情况除外:如果参赛队创造了一个实体背景,它可以被转化成虚拟背景并分享给其他参赛队员。但是在表演中必须有一名参赛队员使用原始的实体背景。
4、Jan 5, 2021
Virtual Tournament Procedures – The Required Video for All Teams: The 8-minute performance portion must be a continuous and unaltered recording, but cameras used within the single recording may be turned on or off as the team chooses, provided that the recording remains continuous. At no time may the recording of all cameras stop until the end of the performance.
线上比赛规则(仅适用于世界决赛) – 所有参赛队都需要提交的总时长15分钟的视频:8分钟的表演部分必须是一个连续的且未剪辑的录制,但是除表演部分外的其他部分镜头可以随意开关,只要表演部分的镜头保持连续不断。表演部分的任何时段直至表演结束,镜头始终都必须保持打开。
5、Jan 6, 2021
Virtual Tournament Procedures - For ALL performances submitted through recorded video: The setup may be in place when the performance begins. This applies to all teams that are, and those that are not, allowed to be together when performing their solution.
线上比赛规则(仅适用于世界决赛) – 针对所有提交录制视频的表演:在表演开始时,场景布置可以已经就位。这个规则适用于所有的参赛队,无论他们是否在一起表演他们的解题方案。
Problem 2: Virtual Odyssey
(虚拟世界)
1、Jan 18, 2021
B7 & B12 - The effects: The three required technical effects do not include the special effect. These three required effects must take place when the performance is in a Virtual Reality World setting. The special effect may be technical but does not need to be technical. The special effect does not count as one of the three required technical effects and must take place in the real world as the performance is moving into the Virtual Reality World.
B7&B12 – 技术效果:三个要求的技术效果不包括特殊效果。这三个要求的技术效果必须发生在表演中的虚拟的现实世界场景中。特效可以是技术型的但不是必须。特效不算作三个要求的技术效果中的一个并且必须发生在现实世界,当表演正要转入虚拟的现实世界的时候。
Problem 3: Classics… OMER and the Beanstalk
(古典...OMer与魔豆)
1、Jan 5, 2021
B11 - The two artistic representations: If teams use illustrated versions of their chosen story/stories, one or both of the chosen artistic representations may be based on an object depicted in that illustrated version or mentioned in the story. Teams should be prepared to provide judges with an example of that depiction. In-person teams may bring the source material to competition and virtual teams must include a photo of the depiction as one of the allowed images to be submitted.
B11 – 两个艺术呈现:如果参赛队在选择故事时使用了插图绘本,那么艺术呈现可以基于绘本里的插图或是故事中的描述。参赛队应当准备好将艺术呈现所还原的东西的资料提供给裁判。线下比赛可以将资料带给裁判,而线上比赛的参赛队必须将所还原东西的照片上传。
2、Jan 6, 2021
F1 - Creative use of a round object: The round object must be circular in one or more dimensions.
F1 – 创造性地使用一个圆形物体:圆形物体必须在一个或多个维度是圆的。
Problem 4: It’s a Trap!
(这是个陷阱)
1、Nov 18, 2020
B6h - The Structure: In addition to previously existing problem limitations, the structure base and top contact points must fit entirely within a 8" x 8" (20.3cm x 20.3cm) square.
B6h-结构:除了之前在题目中已经存在的限制条件之外,结构的底部和顶部连接点必须能够完全放入一个8英寸x8英寸(20.3厘米x20.3厘米)的正方形中。
2、Dec 9, 2020
B11c - Structure resting in place: The structure must remain stationary during the attempts to trap the object. Team members are not allowed to touch the structure during the attempts. The structure may be in contact with one or more objects during the attempts to trap but the team members are not allowed to contact, directly or indirectly, the structure or objects touching the structure.
B11c-结构原地静止:结构必须在尝试设陷阱捕捉物体时保持静止。参赛队员不允许在尝试中触碰结构。结构可以在尝试捕捉的过程中与一个或多个物体相接触,但是参赛队员不能直接或间接地接触结构或触碰结构的物体。
3、Dec 9, 2020
B11b. - (Virtual competitions only) Form of the structure: The structure has to successfully trap an object before being tested. The structure does not have to be in its weight-held form when trapping the object. However, the structure must be returned to its weight held form in the performance.
B11b-结构的形态:结构在被测试之前必须成功设陷阱捕捉到一个物体。结构在设陷阱捕捉物体时不一定处于承重测试的形态,但是结构必须在表演中被还原到承重形态。
4、Dec 9, 2020
B11 - The structure trapping the moving object: The exact same structure used within the team's virtual or online performance video must be delivered to the tournament's testing location for weight-held testing and scoring.
B11-结构设陷阱捕捉移动的物体(仅适用于世界决赛):参赛队必须将他们参与线上比赛录制的表演视频中所使用的结构寄到协会指定的测试地点来进行承重测试和打分。
5、Dec 31, 2020
B6c, B11b, & D4b - Structure trapping an object: Nothing may be added, attached, or connected to the structure at any time to help it trap the moving object. Other materials may be used only in the process to propel the moving object and they must not touch the structure and must not touch the object when it contacts the structure.
B6c,B11b&D4b – 结构设陷阱捕捉一个物体:任何东西在任何时候都不能被添加、附着或连接到结构上来帮助它捕捉移动的物体。其他材料只能在推动移动的物体时使用,并且它们不能触碰结构,也不能在物体接触到结构时再触碰物体。
6、Jan 19, 2021
B13b - the narrator character announces trapping the object: The Narrator Character must announce an attempt to trap the object. The announcement must begin before the object is trapped and may conclude once the object is trapped or the attempt is over.
B13b – 旁白角色宣布正在捕捉物体:旁白角色必须宣布一次设陷阱捕捉物体的尝试。宣布必须开始于物体被捕捉之前,并持续至物体被捕捉或尝试结束时。
7、Jan 19, 2021
B11b, B11e, Clarification from December 9, 2020 - Trapping before weight placement: For all tournaments and types of tournaments the structure is not eligible for weight held score unless it has made at least one attempt to trap an object.
B11b,B11e,2020年12月9日的问题澄清 – 在承重测试前设陷阱捕捉物体:在所有形式的比赛中,结构在完成至少一次尝试捕捉物体之前都不能开始承重测试。
8、Jan 25, 2021
Clarification of Dec 9, 2021 – The structure: For recorded performances, teams may submit the same unaltered video for the next level of competition. If they do, officials will use the weigh-in and weight-held information from the completed competition and apply that information for the next tournament level. They may not submit a new structure to be tested because it will not have appeared in the performance. Teams that choose to alter and record another performance when progressing to another level of competition must submit a new structure to be tested for weight held. For every level of competition one of the allowed pictures must be one that shows the entire structure.
2020年12月9日的问题澄清 – 结构(仅适用于世界决赛):对于视频录制的表演,在晋级到下一轮比赛时参赛队可以上传同一个视频。如果是这样的话,裁判将使用前一次比赛时的称重区信息以及承重量作为下一轮比赛的成绩。参赛队不能够使用一个新的结构因为这跟视频中的结构不是同一个。参赛队如果在进入下一轮比赛时想要改变并重新拍摄视频,那他们必须提交一个全新的结构来进行测试。在每一个阶段的比赛中,参赛队都必须提供一张展示完整结构的照片。
Problem 5: Superhero Socks: A Cliffhanger Beginning
(超级英雄的袜子)
1、Nov 18, 2020
Style F2 - Rubber bands: To qualify as allowed rubber bands, they must be available in a commercially produced package that identifies with the wording "rubber bands." No other stretchable objects qualify.
风格F2- 橡皮筋:只有商业生产且包装上注明“橡皮筋”的情况下才认定是被允许使用的橡皮筋。其他任何可以拉伸的物体都不符合条件。